I want to go to there. Chris Hecker’s notes.
I want to go to there. Chris Hecker’s notes.
My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Games have to be relevant intellectually. You also need depth. You have the adventure — the thrill of the adventure — but you want the goosebumps too.
If I wanted to watch a movie, I would. But I wanted to play a game, and not the same game like every other single fucking game Rockstar has ever made. Cutscenes that are skippable, but occur quite often, especially to tell some kind of backstory that I’m sure will play some kind of role in the main character’s development.
Just after my first gears-of-war-esque sticky wall shootout, I put down my controller and shipped this game back to GameFly.
I haven’t gotten to the supposed innovative part of this game, which I’ve heard is the investigation/interrogation part, but I don’t want to sit through the same ol’ to get there.
I had a ban on FPSs from a while back. Now boring third person shooters are going on there as well, no matter how noir it might seem.
Facial capturing technology might have been great, but without actual gameplay… Ugh. Uncanny valley, galore, really.
I think that I may have to start adding most games that have humans in them to the list of do-not-play. I think the lack of choices in these games are starting to bother me. I know this is irrational, but I start asking questions on arbitrary limitations on the characters and the world at large if it is indeed based in our reality.
But anyway, I’m going ranty mode again… really need someone to bring me back down to reality.
I haven’t picked it up to play it since I turned off my Xbox last Friday. And I don’t think I’ll be returning.
The more I think about it, the more I realize it’s just… kind of bland as soon as you get past the high polished gleam of indie goodness.
Except it’s not very well polished. A full system freeze, especially on an XBL game? Followed by the ridiculous fps issues that occur constantly from scene to scene? Ugh.
Sure, there are a few interesting gameplay mechanics that it took from other games, remixed into something much more, but I can’t help but to think that it’s just another one of Japanese games that I hate so much.
Funny how Fish himself said that Japanese games “just suck”. And here, all we have is a key finding, whatever-piece collecting game in its core. Seriously, this is the exact kind of shit that I dislike Zelda for.
Maybe it’s the FIVE years of wait on such a project, but it was kind of a letdown. And yes, I’m making a judgement only 3 hours in.
And so, I wait until The Witness shows up in one of the many platforms I own.
But not that it matters, others, I think, agree with me.
I knew it was supposed to glitch out like that, but not CRASH the freaking game.
Yeap, loving it, an hour or two in, now that I know it wasn’t actually supposed to freeze the game.
Awesome job, thatgamecompany!
Of course, I’m looking forward to the acutal Indie Game: The Movie. Mega64 really funny when they are funny.
I’m happy that they’re using clips from PAX East last year, because I was totally there.
Time to buy some points… or do I wait until it comes to Steam?