What an interesting way to teach the player how to shoot a gun in this game.
And now that I’m thinking about, maybe I shouldn’t have. Bullets are probably going to be pretty limited.
What an interesting way to teach the player how to shoot a gun in this game.
And now that I’m thinking about, maybe I shouldn’t have. Bullets are probably going to be pretty limited.
There’s a reason why I’m beginning to not like Double Fine games. And it started with Brutal Legend.
Sure, art direction is fantastic. Settings are just absurd and awesome. Acting, dialog, ALL ASTOUNDING.
But the actual game part has never been quite 100%.
Maybe it’s systemic with adventure games as a whole, and it’s this genre that I don’t particularly enjoy. I never got into those epic Lucasarts games that the older gamers fawn over. Maybe this is it.
Backtracking in this game gets to be annoying. I need to be in the right place with the right item with the right character… at least have some way to warp from one character’s location to another.
Control is a little bit mushier than I would like, especially for a platformer.
Whatever, it’s Last of Us time anyway.
Starts around 22:20.
Third PS3. Maybe I’ll keep onto this one a little bit longer.
This purchase? For The Last of Us.
I may have to stock up on durable goods so I can just crunch through this one, just like I’ve done for every Naughty Dog game since Uncharted 2.
ARE YOU GETTING HYPED?
I am calm.
What I’m Not About
BEYOND: Two Souls. Quantic Dream. // I only watched about the first 30m of the video, and I’m still not seeing anything new compared to Heavy Rain. Which isn’t necessarily a bad thing, but I’m just seeing prettier graphics. Don’t want to watch any more lest I spoil too much of it for myself when it does come out in October.
Much better. Gotta easternblockenize that name, it turns out.
“No other medium does this.”
Your country sucks. Arstotzka is much better. You should immigrate.
Definitely late to this game.
Sorry everyone for not keeping up with the indies. SO MANY GAMES SO LITTLE TIME.