Finally got to try it out at dev@pulse.
My my, we’ve come far, haven’t we? A new version is on the horizon, so I’ll be grateful that I’ve experienced this devkit version at the least.
I played aaaaa and a stationary demo. Really neat to be able to turn 360 degrees around to see what was around me.
Still heavier than I would like, and it got fairly warm. Hmm… fans? Or just a lighter and less bulkier version?
I wonder if there is a way to have it work with people with corrective lenses in the future… or would I just have to get contacts/lasik for the full experience? The screen part of the Rift can click out for people with glasses, but that made the surrounding meatspace leak into the magical game world.
Definitely a good enough product.