December 2011
4 posts
5 Years.
Fez took 5 years to make.
Wow. And it seems as though Fish really really struggled through all those five years.
Been meaning to read this for a while, but just haven’t had time to devote to my Kindle until today. Definitely worth the read, for any indie dev, games or not.
Bastion: Flip-flop Upgrades
It wasn’t clear in the beginning if I had to select a certain tech tree to climb, and if I would need to get an ability in the first tier to get the next, and if this wasn’t the case, if I could save up my shards for the next upgrade.
Turns out: Yes, previous tiers are required, but… you can change you upgrade, free and easily.
More games need to do this. This encourages...
Bastion: Timing Games
Ever since Mario RPG, I’ve loved timing attacks. Made all the combat that much more active.
But even in a non-turn based game like Bastion, I still love it. It’s like the reload mechanic in Gears of War: Just makes the action that much more frenetic and skill-based.
And I wonder… is the full health bonus from Zelda? Was there a game that did that before Zelda? Pew pew pew.