Time to buy some points… or do I wait until it comes to Steam?
Time to buy some points… or do I wait until it comes to Steam?
Sorry, folks… I had to go against my FPS ban when the beta key arrived this morning.
It’s like my freshman year of college again. Except I’m nowhere near susceptible to becoming addicted.
A couple of rounds in, still not feeling the innovation here… more like… more of the same.
And we all know, we as indie gamers, we demand more than that.
This slide from a particular rant from last year’s GDC ALONE got me to buy Helsing’s Fire.
I really need to stop passing on touch based games because of their sordid past. Very recommended.
Although, from the beginning, I had to disallow the game to not send iOS notification crap, and opt out of Crystal, another bullcrap social gaming network. I’m sure Game Center integration is in here too.
But the actual game? Very very good.
You betcha.
This is why I don’t get the hubbub about Mass Effect 3. Stop paying for the same shiny shit. While you guys are discussing about how the ending should have been this way or how the DLC should have been that way, I’ll be experiencing “games”.
Gaming… it’s becoming a label to throw onto anything these days. Living in Vegas, I keep hearing it in relation to gambling, and I do not approve. And you guys will definitely know how apt it is to call any sort of facebook/iphone social phenomena “gaming” when it’s the companies gaming the users for more time and, ultimately, money.
Yeah, Summer of 2008 was it for me.
Games are unique among all media, among all art forms. We’re not novels, we’re not movies, we’re not television. And we shouldn’t try to be these things. We can do things that no other medium in human history has ever been able to do. We have to focus on those things, the things that make us unique, and not on imitating other media… The key is for each of you to find your own take on what makes us special and to NEVER settle in pursuit of that. Do that and you’ll discover that games are more than a way to make some money… And you’ll inevitably create games that are more than just ways for players to waste time in endless button-mashing, key-clicking, and finger swiping (no matter how much fun that might be). We can provide players with experiences as profound, lasting, and life-changing as any novel, play, film, or television program. And if we can do that, we MUST do that — or we risk, deservedly so, to being relegated to the ash heap of history… Always strive to make your games special, make them SAY something, better yet, make the players SAY something, or learn something, about themselves, through their choices and their interactions. I promise you — effecting people’s lives, maybe changing people’s lives, is far more satisfying than generating a ton of revenue, or getting a great review. If you embrace the uniqueness of our medium and strive for greatness, even if you fail, your future, OUR future, will be bright.
Thou Shalt Not Monetize Thy Neighbor.
I need this in text form. And quote large sections of this.
“Embrace the uniqueness of the medium.”
Too bad I didn’t know about it earlier.