1. image: download

    Tee hee.

    Tee hee.

     
  2. “I’m an indie guy.”

    A nice post on Tactical Intervention.

     
  3. AC III

    Don’t mess this up, Ubisoft. I’ll keep loving you… but I’m assuming you’re going to go down the DLC path like every other large publisher…

     
  4. Nobuo Uematsu - Videogame Music in Context

     
  5. This Whole Sexual Harassment Thing

     
  6. US AND THE GAME INDUSTRY

    “The real problem that I have, and maybe even the reason why I’m making games in the first place, is because, as someone who is 31 years old with two children and a lot of my own work to do… I feel like there any games coming out that are really worth my time.”

    Rohrer.

    I have a feeling this is going to be like You Meet The Nicest People Making Videogames, which failed. The second one that I funded turned into Indie Game: The Movie, which I’m glad to see it’s almost finished.

    I really like the work of thatgamecompany and Rohrer. I do hope this one gets made.

     
  7. GravityBone

    Ah, one of my favorites. Short and sweet.

     
  8. Wired: Okay, The Last Guardian. Where’s The Last Guardian?

    Yoshida: First, let me set some facts straight. There was a rumor that [creative director Fumito] Ueda had left the company, which we confirmed. But it’s not like he left the making of The Last Guardian. He’s on top of the game and coming into the office. He could be the person who’s in the office for the longest time. The difference is that he used to be a regular employee. But now we have a contract to define his role. It’s a very special contribution and role that he plays and we agreed, let’s make it more official, more special. That’s the only difference.

    He never left the team, he’s on top of the game and the team is making progress. But the progress is slow and sometimes the team has to go back and review things. There’s a vision that we want to realize but it’s very very tough and technical issue that the team is tackling and some plans have to be made to evaluate and go through the process. At one point the progress was great, so we talked about the timing of the launch in the past. But now it’s making progress, but still not to the level — it’s playable, but not to the point that we can talk about the timing of launch.

     
  9. While looking up information for IndieCade 2012

    I found another Jonathan Blow presentation. Sweet.

    Oh, and it’s Oct 4th - 7th. I really want to try and make it this year. Time to get a hotel room in Culver City.

    PAX Prime is the month before, Aug 31st to Sept 2nd. Sweet.

    And I wonder if I can get into IGF on March 5th to 9th…. I may have to ask around for this one.

     
  10. Oh, is it Valentine’s Day?

    Then it must mean this is out.