1. Uncharted 3

    Feels like an Uncharted game… but I’m hesitant already.

    The uncanny valley of actual gameplay mixed with cutscenes is confusing things. I’m not sure if I just failed a sequence, or if I was not going to be able to hit the big beefy guy in the face with a chair.

    What really bugs me is that half a second when you realize, oh, I need to move now, because I’m not on rails anymore. Well, not rails… more like… a thinner corridor.

    OMG NO NOT FINAL FANTASY XIII. -_-; At least it’s a much more of a button-pushing action-packed corridor, rather than a button-pushing excel spreadsheet.


    Square to hit, triangle to counter-attack, and circle for grab/push or breaking free.

    To make matters worse, in an actual cutscene, square and triangle turns subtitles on/off and pauses the game, respectively.