Ever since Mario RPG, I’ve loved timing attacks. Made all the combat that much more active.
But even in a non-turn based game like Bastion, I still love it. It’s like the reload mechanic in Gears of War: Just makes the action that much more frenetic and skill-based.
And I wonder… is the full health bonus from Zelda? Was there a game that did that before Zelda? Pew pew pew.