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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Play Indie. Notes by Josh Kim.

Twitter.</description><title>Indie Gamer</title><generator>Tumblr (3.0; @igamer)</generator><link>http://indiegamer.org/</link><item><title>The best bundle ever.</title><description>&lt;p&gt;&lt;a href="http://www.humblebundle.com/"&gt;Bundle V.&lt;/a&gt;&lt;/p&gt;</description><link>http://indiegamer.org/post/24137297409</link><guid>http://indiegamer.org/post/24137297409</guid><pubDate>Thu, 31 May 2012 13:51:51 -0400</pubDate></item><item><title>Depth Jam.</title><description>&lt;p&gt;&lt;a href="http://chrishecker.com/The_Depth_Jam"&gt;I want to go to there.&lt;/a&gt; Chris Hecker&amp;#8217;s notes.&lt;/p&gt;</description><link>http://indiegamer.org/post/23802312046</link><guid>http://indiegamer.org/post/23802312046</guid><pubDate>Sat, 26 May 2012 12:23:36 -0400</pubDate></item><item><title>"My biggest complaint for computer games so far is they are not good enough for adults. For adults to..."</title><description>““My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Games have to be relevant intellectually. You also need depth. You have the adventure — the thrill of the adventure — but you want the goosebumps too.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jenova Chen, &lt;a href="http://gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php?page=2"&gt;Gamasutra&lt;/a&gt;&lt;/em&gt;</description><link>http://indiegamer.org/post/23304091922</link><guid>http://indiegamer.org/post/23304091922</guid><pubDate>Fri, 18 May 2012 15:59:46 -0400</pubDate></item><item><title>LA Noire</title><description>&lt;p&gt;If I wanted to watch a movie, I would. But I wanted to play a game, and not the same game like every other single fucking game Rockstar has ever made. Cutscenes that are skippable, but occur quite often, especially to tell some kind of backstory that I&amp;#8217;m sure will play some kind of role in the main character&amp;#8217;s development.&lt;/p&gt;

&lt;p&gt;Just after my first gears-of-war-esque sticky wall shootout, I put down my controller and shipped this game back to GameFly.&lt;/p&gt;

&lt;p&gt;I haven&amp;#8217;t gotten to the supposed innovative part of this game, which I&amp;#8217;ve heard is the investigation/interrogation part, but I don&amp;#8217;t want to sit through the same ol&amp;#8217; to get there.&lt;/p&gt;

&lt;p&gt;I had a ban on FPSs from a while back. Now boring third person shooters are going on there as well, no matter how noir it might seem.&lt;/p&gt;

&lt;p&gt;Facial capturing technology might have been great, but without actual gameplay&amp;#8230; Ugh. Uncanny valley, galore, really.&lt;/p&gt;

&lt;hr&gt;&lt;p&gt;I think that I may have to start adding most games that have humans in them to the list of do-not-play. I think the lack of choices in these games are starting to bother me. I know this is irrational, but I start asking questions on arbitrary limitations on the characters and the world at large if it is indeed based in our reality.&lt;/p&gt;

&lt;p&gt;But anyway, I&amp;#8217;m going ranty mode again&amp;#8230; really need someone to bring me back down to reality.&lt;/p&gt;</description><link>http://indiegamer.org/post/21872543523</link><guid>http://indiegamer.org/post/21872543523</guid><pubDate>Thu, 26 Apr 2012 18:19:36 -0400</pubDate></item><item><title>Fez</title><description>&lt;p&gt;I haven&amp;#8217;t picked it up to play it since I turned off my Xbox last Friday. And I don&amp;#8217;t think I&amp;#8217;ll be returning.&lt;/p&gt;

&lt;p&gt;The more I think about it, the more I realize it&amp;#8217;s just&amp;#8230; kind of bland as soon as you get past the high polished gleam of indie goodness.&lt;/p&gt;

&lt;p&gt;Except it&amp;#8217;s not very well polished. A full system freeze, especially on an XBL game? Followed by the ridiculous fps issues that occur constantly from scene to scene? Ugh.&lt;/p&gt;

&lt;p&gt;Sure, there are a few interesting gameplay mechanics that it took from other games, remixed into something much more, but I can&amp;#8217;t help but to think that it&amp;#8217;s just another one of Japanese games that I hate so much.&lt;/p&gt;

&lt;p&gt;Funny how Fish himself said that Japanese games &amp;#8220;just suck&amp;#8221;. And here, all we have is a key finding, whatever-piece collecting game in its core. Seriously, this is the exact kind of shit that I dislike Zelda for.&lt;/p&gt;

&lt;p&gt;Maybe it&amp;#8217;s the FIVE years of wait on such a project, but it was kind of a letdown. And yes, I&amp;#8217;m making a judgement only 3 hours in.&lt;/p&gt;

&lt;p&gt;And so, I wait until The Witness shows up in one of the many platforms I own.&lt;/p&gt;

&lt;p&gt;But not that it matters, &lt;a href="http://www.metacritic.com/game/xbox-360/fez"&gt;others, I think, agree with me&lt;/a&gt;.&lt;/p&gt;</description><link>http://indiegamer.org/post/21289077573</link><guid>http://indiegamer.org/post/21289077573</guid><pubDate>Tue, 17 Apr 2012 18:31:00 -0400</pubDate></item><item><title>Turns out...</title><description>&lt;p&gt;I knew it was supposed to glitch out like that, but not CRASH the freaking game.&lt;/p&gt;

&lt;p&gt;Yeap, loving it, an hour or two in, now that I know it wasn&amp;#8217;t actually supposed to freeze the game.&lt;/p&gt;</description><link>http://indiegamer.org/post/21046695764</link><guid>http://indiegamer.org/post/21046695764</guid><pubDate>Fri, 13 Apr 2012 18:37:45 -0400</pubDate></item><item><title>Yeap, that’s a crash. And here I thought it was leading up...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2fsrqiaW91qahs49o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yeap, that’s a crash. And here I thought it was leading up to something awesome.&lt;/p&gt;</description><link>http://indiegamer.org/post/21042452584</link><guid>http://indiegamer.org/post/21042452584</guid><pubDate>Fri, 13 Apr 2012 17:23:00 -0400</pubDate></item><item><title>I have been waiting for this for years. Literally. #fez</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2fs3yd33s1qahs49o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I have been waiting for this for years. Literally. #fez&lt;/p&gt;</description><link>http://indiegamer.org/post/21041645700</link><guid>http://indiegamer.org/post/21041645700</guid><pubDate>Fri, 13 Apr 2012 17:09:34 -0400</pubDate></item><item><title>Fastest selling game on PSN</title><description>&lt;a href="http://blog.eu.playstation.com/2012/03/29/journey-breaks-psn-sales-records/"&gt;Fastest selling game on PSN&lt;/a&gt;: &lt;p&gt;Awesome job, thatgamecompany!&lt;/p&gt;</description><link>http://indiegamer.org/post/20156920122</link><guid>http://indiegamer.org/post/20156920122</guid><pubDate>Fri, 30 Mar 2012 00:19:05 -0400</pubDate></item><item><title>Of course, I’m looking forward to the acutal Indie Game:...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/9cefRXuXX4A?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Of course, I’m looking forward to the &lt;em&gt;acutal&lt;/em&gt; Indie Game: The Movie. Mega64 &lt;em&gt;really&lt;/em&gt; funny when they are funny.&lt;/p&gt;

&lt;p&gt;I’m happy that they’re using clips from PAX East last year, because I was totally there.&lt;/p&gt;</description><link>http://indiegamer.org/post/20127047919</link><guid>http://indiegamer.org/post/20127047919</guid><pubDate>Thu, 29 Mar 2012 15:33:19 -0400</pubDate></item><item><title>FEZ. Friday the 13th.</title><description>&lt;p&gt;&lt;a href="http://polytroncorporation.com/fez-friday-the-13th"&gt;So excited.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Time to buy some points&amp;#8230; or do I wait until it comes to Steam?&lt;/p&gt;</description><link>http://indiegamer.org/post/20107136304</link><guid>http://indiegamer.org/post/20107136304</guid><pubDate>Thu, 29 Mar 2012 02:21:01 -0400</pubDate></item><item><title>Tactical Intervention</title><description>&lt;p&gt;Sorry, folks&amp;#8230; I had to go against my FPS ban when the beta key arrived this morning.&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s like my freshman year of college again. Except I&amp;#8217;m nowhere near susceptible to becoming addicted.&lt;/p&gt;

&lt;p&gt;A couple of rounds in, still not feeling the innovation here&amp;#8230; more like&amp;#8230; more of the same.&lt;/p&gt;

&lt;p&gt;And we all know, we as indie gamers, we demand more than that.&lt;/p&gt;</description><link>http://indiegamer.org/post/19367164684</link><guid>http://indiegamer.org/post/19367164684</guid><pubDate>Thu, 15 Mar 2012 19:20:40 -0400</pubDate></item><item><title>This slide from a particular rant from last year’s GDC...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0u8onNjNJ1qahs49o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This slide from &lt;a href="http://www.scribd.com/doc/50053075/A-Social-Games-Rant"&gt;a particular rant from last year’s GDC&lt;/a&gt; ALONE got me to buy &lt;a href="http://itunes.apple.com/us/app/helsings-fire/id380290526?mt=8"&gt;Helsing’s Fire&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I really need to stop passing on touch based games because of their sordid past. Very recommended.&lt;/p&gt;

&lt;p&gt;Although, from the beginning, I had to disallow the game to not send iOS notification crap, and opt out of Crystal, another bullcrap social gaming network. I’m sure Game Center integration is in here too.&lt;/p&gt;

&lt;p&gt;But the actual game? Very very good.&lt;/p&gt;</description><link>http://indiegamer.org/post/19245852885</link><guid>http://indiegamer.org/post/19245852885</guid><pubDate>Tue, 13 Mar 2012 15:26:00 -0400</pubDate></item><item><title>Request and purchase true variety.</title><description>&lt;p&gt;You &lt;a href="http://chrishecker.com/The_Dysfunctional_Three-Way"&gt;betcha&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This is why I don&amp;#8217;t get the hubbub about Mass Effect 3. Stop paying for the same shiny shit. While you guys are discussing about how the ending should have been this way or how the DLC should have been that way, I&amp;#8217;ll be experiencing &amp;#8220;games&amp;#8221;.&lt;/p&gt;

&lt;p&gt;Gaming&amp;#8230; it&amp;#8217;s becoming a label to throw onto &lt;em&gt;anything&lt;/em&gt; these days. Living in Vegas, I keep hearing it in relation to gambling, and I do not approve. And you guys will definitely know how apt it is to call any sort of facebook/iphone social phenomena &amp;#8220;gaming&amp;#8221; when it&amp;#8217;s the companies gaming the users for more time and, ultimately, money.&lt;/p&gt;</description><link>http://indiegamer.org/post/19183039145</link><guid>http://indiegamer.org/post/19183039145</guid><pubDate>Mon, 12 Mar 2012 12:31:00 -0400</pubDate></item><item><title>Yeah, Summer of 2008 was it for me.</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/I1Fg76c4Zfg?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yeah, Summer of 2008 was it for me.&lt;/p&gt;</description><link>http://indiegamer.org/post/19005015481</link><guid>http://indiegamer.org/post/19005015481</guid><pubDate>Fri, 09 Mar 2012 11:23:07 -0500</pubDate></item><item><title>"Games are unique among all media, among all art forms. We’re not novels, we’re not movies, we’re not..."</title><description>““Games are unique among all media, among all art forms. We’re not novels, we’re not movies, we’re not television. And we shouldn’t try to be these things. We can do things that no other medium in human history has ever been able to do. We have to focus on those things, the things that make us unique, and not on imitating other media… The key is for each of you to find your own take on what makes us special and to NEVER settle in pursuit of that. Do that and you’ll discover that games are more than a way to make some money… And you’ll inevitably create games that are more than just ways for players to waste time in endless button-mashing, key-clicking, and finger swiping (no matter how much fun that might be). We can provide players with experiences as profound, lasting, and life-changing as any novel, play, film, or television program. And if we can do that, we MUST do that — or we risk, deservedly so, to being relegated to the ash heap of history… Always strive to make your games special, make them SAY something, better yet, make the players SAY something, or learn something, about themselves, through their choices and their interactions. I promise you — effecting people’s lives, maybe changing people’s lives, is far more satisfying than generating a ton of revenue, or getting a great review. If you embrace the uniqueness of our medium and strive for greatness, even if you fail, your future, OUR future, will be bright.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Warren Spector&lt;/em&gt;</description><link>http://indiegamer.org/post/18983064751</link><guid>http://indiegamer.org/post/18983064751</guid><pubDate>Thu, 08 Mar 2012 21:52:06 -0500</pubDate></item><item><title>"Thou Shalt Not Monetize Thy Neighbor."</title><description>“Thou Shalt Not Monetize Thy Neighbor.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.theverge.com/gaming/2012/3/8/2855369/protest-stirs-up-gdc-with-god-hates-game-designers-message"&gt;http://www.theverge.com/gaming/2012/3/8/2855369/protest-stirs-up-gdc-with-god-hates-game-designers-message&lt;/a&gt;&lt;/em&gt;</description><link>http://indiegamer.org/post/18972764638</link><guid>http://indiegamer.org/post/18972764638</guid><pubDate>Thu, 08 Mar 2012 19:09:57 -0500</pubDate></item><item><title>Warren Spector's Award Speech</title><description>&lt;p&gt;I need this in text form. And quote large sections of this.&lt;/p&gt;

&lt;p&gt;&amp;#8220;Embrace the uniqueness of the medium.&amp;#8221;&lt;/p&gt;</description><link>http://indiegamer.org/post/18934869282</link><guid>http://indiegamer.org/post/18934869282</guid><pubDate>Wed, 07 Mar 2012 23:37:58 -0500</pubDate></item><item><title>GDC Awards: right NOW.</title><description>&lt;a href="http://www.twitch.tv/gamespot"&gt;GDC Awards: right NOW.&lt;/a&gt;: &lt;p&gt;Too bad I didn’t know about it earlier.&lt;/p&gt;</description><link>http://indiegamer.org/post/18933797046</link><guid>http://indiegamer.org/post/18933797046</guid><pubDate>Wed, 07 Mar 2012 23:16:39 -0500</pubDate></item><item><title>Rohrer, you sly genius</title><description>&lt;p&gt;&lt;a href="http://www.theverge.com/gaming/2012/3/7/2852927/jason-rohrers-card-game-solves-americas-inflation-problem-by"&gt;Frog Skins.&lt;/a&gt;&lt;/p&gt;</description><link>http://indiegamer.org/post/18927927065</link><guid>http://indiegamer.org/post/18927927065</guid><pubDate>Wed, 07 Mar 2012 19:40:24 -0500</pubDate></item></channel></rss>

